Game as a research method
Use a game to study behaviour, choices and interactions, or to collect data within a controlled scenario.
Valorisation & knowledge transfer
Developing a research or education project? UniGames can join as a development partner, from the first project plan to a tested game. Together, we decide whether the game should support research, teaching or the transfer of results to a wider audience.
Three roles within a project
The game does not have to be a separate product at the end of a project. It can be part of the research method, the educational application or the way results reach people outside the consortium.
Use a game to study behaviour, choices and interactions, or to collect data within a controlled scenario.
Translate research knowledge into a serious game that students or professionals can use in education and training.
Make project results accessible to a target audience through interaction instead of relying only on a brochure, presentation, website or workshop.
How we contribute
We define what the game contributes, who is involved and which deliverables, planning and costs belong in the project.
We work with your experts to turn the research, learning goal or transfer goal into a concept and scenario.
We build an early playable version and test whether it is accurate, accessible and useful.
We complete the experience for the agreed platform and provide documentation and handover.
Related work
These projects show how an interactive experience can make a subject easier to explore and discuss.
TU/e ECDT
An interactive digital aquarium for engagement and social interaction in dementia contexts.
Lumosa Energy B.V.
An educational game that makes the energy transition tangible through an isometric virtual world.
Next step
Tell us what you want to transfer, who you want to reach and where the experience will be used. We can help you choose a practical first step.