Valorisation & knowledge transfer

A game partner for research, education and knowledge transfer

Developing a research or education project? UniGames can join as a development partner, from the first project plan to a tested game. Together, we decide whether the game should support research, teaching or the transfer of results to a wider audience.

Three roles within a project

Where a game can add value

The game does not have to be a separate product at the end of a project. It can be part of the research method, the educational application or the way results reach people outside the consortium.

01

Game as a research method

Use a game to study behaviour, choices and interactions, or to collect data within a controlled scenario.

02

Game as a teaching method

Translate research knowledge into a serious game that students or professionals can use in education and training.

03

Game as valorisation

Make project results accessible to a target audience through interaction instead of relying only on a brochure, presentation, website or workshop.

How we contribute

From project plan to tested game

  1. 01

    Shape the project role

    We define what the game contributes, who is involved and which deliverables, planning and costs belong in the project.

  2. 02

    Design the method

    We work with your experts to turn the research, learning goal or transfer goal into a concept and scenario.

  3. 03

    Prototype and test

    We build an early playable version and test whether it is accurate, accessible and useful.

  4. 04

    Deliver and support

    We complete the experience for the agreed platform and provide documentation and handover.

Related work

Complex subjects made interactive

These projects show how an interactive experience can make a subject easier to explore and discuss.

Mindful Waters interactive digital aquarium

TU/e ECDT

Mindful Waters

An interactive digital aquarium for engagement and social interaction in dementia contexts.

ResearchInteractive simulationSocial engagement
Isometric world in Overcharged

Lumosa Energy B.V.

Overcharged

An educational game that makes the energy transition tangible through an isometric virtual world.

EducationEnergy transitionIsometric puzzle

Next step

What should your audience understand, explore or do differently?

Tell us what you want to transfer, who you want to reach and where the experience will be used. We can help you choose a practical first step.